We weren't in the best frame of mind when we met up, lack of sleep in all three members played a big part in that, however we did manage to discuss how we were going to incorporate multiplayer.
We talked about the different ways that other games implemented multiplayer and I mentioned that I much prefered local co-op (on the same machine) and the others mentioned they preferred multiplayer online (via xbox live etc)
We agreed that the multiplayer will be localised, however would have online capabilities to play with up to 3 other friends in a party over the likes of xbox live. In the instance where 4 people were playing on seperate consoles, the game would choose the person with the best network connection to host the game.
We discussed at length the possibility of hosting the multiplayer on a dedicated server however due to the costs involved in keeping a server up, and maintained, we decided that matchmaking and finding the best host would be the best user eperience.
The game will still play in its entirety in the multiplayer as it would in the single player, however you would play each persons part of the story out once at a time (E.g Templar is party leader - three friends are in the party playing). The story played through will be the templars portion of the story until this is complete at which point a world transition will take place and the next person in the party's story will load with the rest of the party in tow, helping out.
More information will be updated as it's available on this.
Until next time...
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