So within about 5 minutes of Jim starting the lecture the realisation hit us - it's almost hand-in date! With our working hats firmly attatched to our heads, we devised a plan to get as much done as possible. More collaboration took place between myself and Bryan as there are a couple of Game design doc areas we are working on jointly, in order to tackle the bigger topics.
I feel I can reveal a bit more to you guys, the avid readers wondering what the vagueness surrounding our game idea is. Pretty much because Tom and Bryan have basically advertised it on their respective blogs from day one where-as I took the more 'protect your IP' approach that was drummed into me since college and only gave away breif details here and there.
The game idea is done! A cracking start on our paperwork and I've been nominated 'the guy' that collects everyones data and puts it niceley into the document.
More about the game then...
So in the last couple of blogs I hinted at some Matrix/Assassin's creed-esque ideas we were implementing. Initially I had drawn up a background for the scientist which explained that he worked for Dreamscape's Somnium project as an oneirologist(a studier of dreams) - however upon working out how to implement this particular character choice, I've had to change that a little.
The Somnium system lets a user 'plug into' a memory core of someone past-lived. It is the beleifs of this human rights group, that once a person is dead, they should reserve the right to rest in peace. Dreamscape however beleive that no harm can come of this experience and think of it more as a themepark ride for the wealthy, a way for them to escape the mundane life they may lead ( money can't buy you happiness afterall). The virus unleashed on Somnium is intended to bring the systems into disrepair, and Dreamscapes reputation along with it.
More to be added as the Game design doc comes to a head...
Over and out..
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