Tuesday 4 October 2011

Week 2

So today we worked out our core concept for our game after initial thoughts about it last week. Not wanting to give too much away at present, I can describe the overall idea. The player will engage within 4 different worlds and over a series of 4 characters. Although the 4 worlds will be set along different time lines based on factual time lines  the only reference to these will be the style of attire the npcs and playable avatar will wear as well as the architecture of the buildings.

The avatar will change depending on the timeline visited, however the game will have a persistent environment, meaning that upon creation of a new game, the clock is ticking - players will feel a sense of urgency to play the game as npcs, quests etc can change locations depending on amount of time passed since the game was created. Tom Bryan and myself brainstormed for a few hours today to get a solid basis ironed out using the notes we took last week.

So far the game seems to be taking shape in terms of back story and Bryan is working on expanding it while liaising with Tom and I for further ideas and input. We aren't prepared to reveal our unique selling point quite yet but once we have the story tight we can reveal a bit more. I will be working on Storyboards and flowcharts to aid our perception in pitching the game to potential financial backers so will upload some in the coming weeks. I will be able to help the others with any tasks they need done once my own are out the way as well.

Stay tuned for further progress reports.

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